SD3770 Tangible Interfaces

Course Description

This subject invites you to look beyond flat screens, and design interactions through physical actions, objects, and spaces. Tangible Interface explores how digital information can extend beyond the screen, becoming something people can pick up, move, arrange, touch, and share.

Interfaces do not have to remain static. Imagine an object that changes shape, texture, or stiffness in response to different situations, helping people understand information, guiding action, or making interaction more expressive. Here, physical form does more than hold technology. Physical form does more than hold technology. It helps people notice information, understand how to act, and experience interaction through their hands and bodies.

Through case studies, workshops, and prototype-making, you will create interactive works that can be experienced, tested, and exhibited. The focus is not on complex technology, but on using design to make digital experiences more intuitive, playful, and connected to the body and the senses.

Learning Objectives:

Students will develop the ability to design, prototype, and communicate tangible interactive systems through material, mechanical, and electronic approaches, while critically evaluating the relationship between prototype behaviour, interaction, and user experience.

Offering Time and Eligibility:

Semester 1; open to all Year 3 and Year 4 students in the School of Design.

Grading:

Attendance 10%; Workshops & Assignments 60%; Mini-Project 30%.

Modules

Module 1: Basic Concept

Module 2: Transformation as A Design Material

Module 3: Sensing the Physical World

Module 4: Computing the Physical Word

Module 5: Mini Project

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SD5512 Prototyping and Scripting

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SD5539 ISD Capstone